
There’s often multiple entry points to any given encounter that each come with their own challenges. Chaining all of these abilities together created a wonderful flow of movement that allowed me to nearly effortlessly close the distance between me and the more basic enemies before satisfyingly slicing them in half.īest of all is the amount of flexibility each combat scenario offers. The Ghostrunner can run along walls, slide down slopes with great speed, and also utilize a quick dash that can be held down to slow down time and alter the direction of his momentum in mid-air. The only main weapon in Ghostrunner is a sword, though your speed and mobility options are weapons unto themselves. Of course, the action is what you’re really here for – and if you’ve got a thing for lightning quick, reflex intensive, high risk/high reward combat that gets decided with just a single strike, then Ghostrunner was made just for you. That gives you the choice to either stop and listen intently to what’s being said, or to just push on through the various parkour heavy platforming challenges that typically accompany any long exposition dumps. There’s a lot of well acted dialogue in Ghostrunner, but it all plays out via conversations that happen in the head of the main character. What’s especially great though is how the storytelling almost never slows down the fast pace of this six to eight hour campaign. It’s a predictable tale, but the story is nonetheless well told and respectably voice acted.

Guided by the disembodied voice of an old man known as The Architect, the Ghostrunner gets wrapped up in an ongoing power struggle between the supposed rulers of this broken world, the efforts of a dying resistance, and the mystery of who he is. As far as we can tell they might even have new abilities we couldn’t have even imagined.Taking place in a cyberpunk-themed post apocalypse, Ghostrunner tells the story of a cybernetically enhanced swordsmen who awakens after getting thrown out of a tower with little memory of what happened to him, who he is, or why he feels compelled to immediately plunge a sword into the poor soul waiting below him. Perhaps one that straight up uses the tempest as a boost technique. Maybe we get a ghostrunners that goes invisible. But all copium aside I’ll share my copium that I hope we get one of the unaccounted for ghostrunners, who knows, one might have a short term flight ability, maybe there’s one that can do the Blink style dashes as a side ability without having to kill enemies, maybe that’s their normal way of getting around compared to Jack’s grapple hook and Hel’s boosted jumps. And others hope we continue with another re activation of Hel as her hops and dashes were insanely through the roof.

I know some people are gonna miss the fluidity of Jack which is why some hope he’s alive and playable. (One of the audio logs state that only 12 Hel Units were manufactured). As for project Hel we can assume the one we played was either the 2nd because we had at least one previous run before we had to be re activated, or we are the 11th Hel Unit as we get killed by the Hel Unit which is possibly the 12th.

We can argue that Jack may very well still be alive, but the character arc in his story seems to be finished (I personally believe Jack is alive but I seem him being a cameo). I play hardcore so I don’t normally ever hear the dialogue.

Ignore the Charlie for a sec and look back to the architect mentioning unaccounted ghostrunners, I’ve mentioned it a few times on Reddit but I was going crazy trying to remember which level it was from.
